Click Run benchmark and the page renders an instanced 3D scene that doubles in size per tier (1,000 up to 256,000 meshes) while measuring the median frame rate - a full run takes roughly 20 to 40 seconds.
The score reflects sustained geometry throughput - tiers advance while the median holds 55 FPS, and frame rates above 60 count as 60 so high-refresh screens stay roughly comparable.
It is honest about limits - an indicative browser benchmark, not a lab-grade suite; device heat, battery mode, and other tabs shift the numbers, so compare scores only between runs on the same device and browser.
GPU Test - WebGL Benchmark & Info
See what your browser's graphics stack can do - WebGL 1 and 2 availability, the renderer name your browser reports, texture and viewport limits, and WebGPU presence.
The score reflects sustained geometry throughput - tiers advance while the median holds 55 FPS, and frame rates above 60 count as 60 so high-refresh screens stay roughly comparable.
It is honest about limits - an indicative browser benchmark, not a lab-grade suite; device heat, battery mode, and other tabs shift the numbers, so compare scores only between runs on the same device and browser.
Frequently Asked Questions
What does GPU Test - WebGL Benchmark & Info do?
See what your browser's graphics stack can do - WebGL 1 and 2 availability, the renderer name your browser reports, texture and viewport limits, and WebGPU presence.
When should I reach for gpu test - webgl benchmark & info?
The score reflects sustained geometry throughput - tiers advance while the median holds 55 FPS, and frame rates above 60 count as 60 so high-refresh screens stay roughly comparable.
What complementary tools work well alongside gpu test - webgl benchmark & info?
Your recent runs (up to 20) are kept in this browser's local storage so you can watch a trend over time - nothing is uploaded anywhere.