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A tiny horde survival game in the browser tab: move through a scrolling field, let auto-fire pick off slimes and bats, level up from gem pickups, and face a skull boss after 45 seconds. No install, no account, nothing uploaded.

PROCEDURAL HORDE GAME

Move with WASD or the arrow keys while your character auto-fires at the nearest enemy. Survive 45 seconds to spawn the boss. About 28 KB loads when you press Play.

Press Play to start the game.
WASD or arrows to move; R to restart; M to mute.

Procedural Horde Game


Press Play and a pixel hero drops into a scrolling field while slimes, bats, and ghosts close in from every direction. Move with WASD or the arrow keys; your shots fire automatically at the nearest enemy, so the challenge is dodging contact damage while steering toward XP gems. Every gem fills a level bar - when it completes, you gain more health and one of three upgrades on a rotating cycle: faster fire rate, more damage per shot, or an extra projectile in each volley.

Controls at a glance:

ActionInput
MoveWASD or arrow keys
AttackAutomatic (targets nearest enemy)
Start from titleAny key, or click the canvas
Restart after win/lossR
Mute / unmuteM

A 45-second countdown runs at the top of the screen. When it hits zero, a skull boss spawns with a larger health bar and radial bullet patterns; defeating it shows a victory screen. Take too much damage and the run ends - press R to try again. The chiptune music and every sprite are generated in code (no image or audio files), so the whole game is a single ~28 KB download with no network calls after load.

Nothing is saved between visits: there is no score list, resume state, or account. The game makes no network calls after it loads. It is adapted from Andy Garcia's open-source CodeQuest project (MIT license); credits and license text ship next to the game files.

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Frequently Asked Questions

What does Procedural Horde Game do?

It is a browser horde survival game: move with WASD or the arrow keys while your character auto-fires at the nearest enemy, collect XP gems to level up, survive 45 seconds to spawn a skull boss, and press R to restart after a win or loss.

Does it work on a phone?

No - the game is controlled with a keyboard only. On a phone or tablet the page and game load, but you cannot move; use a desktop or laptop to play.

Is anything saved in my browser?

No. There is no score list, resume state, or account - each visit starts fresh, and the game makes no network calls after it loads.

How big is the download?

About 28 KB total - a single HTML file with inline JavaScript, procedural pixel sprites, and synthesized chiptune audio. It downloads once from this site, then the browser caches it.