Feast Night
Feast Night is a free browser medieval first-person game. You are Brother Doen at a village feast: walk with WASD, look with the mouse, talk by nodding or shaking your head, and save souls when guests turn demonic. About ~17 KB, no install, no account.
Want a top-down last-alive fight instead? Try Solo Battlefield.
Walk a medieval feast, answer with nod or shake, and save souls. Adapted from FEAST NIGHT by Almar (MIT). About ~17 KB, downloads once when you press Play.
Click the canvas to start, WASD or arrows to walk, mouse to look, nod or shake for yes/no, click to fire when demons appear. Best with a mouse and keyboard.
Feast Night is a free browser medieval first-person game you can play with no account and no install. Press Play to load the ~17 KB WebGL build in a same-origin iframe, then click the canvas to step into the village feast as Brother Doen.
Key features
- A first-person WebGL feast built with billboard NPCs and simple room meshes.
- WASD or arrow-key walking plus mouse look.
- Answer yes-or-no dialogue with a nod (pitch) or head-shake (yaw) gesture.
- Click-to-fire combat starts when demons appear, and your soul count drives which ending you reach.
- Loads in about ~17 KB after you press Play and stays session-only in this competition build.
- Adapted from FEAST NIGHT by Almar, released under the MIT license for js13kGames 2023.
How to play
- Press Play, then click the canvas to lock the pointer and begin.
- Walk with WASD or the arrow keys and look around with the mouse.
- Nod or shake your head to answer villagers during dialogue.
- Fire at guests that turn demonic so you can save souls and reach the gate.
Privacy
Everything runs on this device. Nothing leaves your browser except the initial page and the game files served from this site, and the competition build keeps no save data between sessions.
For more free browser games, open the games hub.
Frequently Asked Questions
What is Feast Night?
A free browser medieval first-person game set at a village feast: walk, talk with nod or shake answers, and save souls when guests become demons.
How do I control it?
Click the canvas to start. WASD or arrow keys walk. Mouse looks around. Nod (tilt up/down) or shake (tilt left/right) to answer yes or no. Click to fire when combat starts. Space advances some ending screens.
What is the goal?
Save enough souls during the feast and reach the gate. Ending text depends on how many souls you saved.
Is progress saved?
This competition build is session-only. Closing the tab resets the run.
How big is the download?
About ~17 KB of HTML and JavaScript after you press Play. The browser caches it for later visits on the same device.
Does it work on a phone?
The build targets mouse look plus WASD, so a desktop or laptop is the comfortable setup. Touch may start the game but nod/shake and precise look are awkward without a pointer.
Is this open source?
Yes. Adapted from FEAST NIGHT by Almar (js13kGames 2023), under the MIT license. This site build adds noindex on the engine page and ships LICENSE plus CREDITS next to the engine.