Bounce Back - Free Online Boomerang Roguelite
Bounce Back is a free browser boomerang roguelite. Move with WASD, aim with the mouse, click to throw your boomerang, and press Space to dash through hits. Clear ten procedural dungeon levels, keep coins after death, and buy shop upgrades between runs. About ~120 KB, no install, no account.
Want draw-to-move arena combat instead? Try Rune Keeper.
Throw your boomerang, dash through damage, clear 10 levels. Adapted from Bounce Back by Frank Force (GPL-2). About ~120 KB, downloads once when you press Play.
WASD move, mouse aim, click throw, Space dash. Best on desktop with a mouse; keyboard required.
Bounce Back is a free browser boomerang roguelite you can play with no account and no install. Press Play to load the roughly 120 KB game in a same-origin iframe, then throw your returning boomerang, dash through hits, and clear ten procedural dungeon levels.
Key features
- Boomerang throw and return combat aimed with the mouse.
- WASD movement plus a Space dash that lets you avoid damage.
- Ten procedural dungeon levels, a final boss, and a shop you visit between deaths.
- Persistent coins, warp level, best time, and win flag saved under ftol:bounceback:*.
- Adapted from Bounce Back by Frank Force under the GNU GPL version 2 (or later).
When to use it
Bounce Back plays best on a desktop or laptop with a mouse and keyboard, since aiming and throwing use the mouse while movement uses WASD. Everything runs in your browser after the initial load, so a run keeps going even without a connection once the game files are cached on this device.
Privacy
Save keys stay on this device under ftol:bounceback:*; nothing else leaves this device except the initial page and game files loaded from this site.
For more free browser games, open the games hub.
Frequently Asked Questions
What is Bounce Back?
A free browser boomerang roguelite: throw a returning boomerang, dash through damage, clear ten procedural dungeon levels, and spend coins at the shop.
How do I control it?
WASD to move, mouse to aim, click to throw, Space to dash. A keyboard and mouse work best; touch alone is not the designed control set.
What is the goal?
Survive and clear all ten levels, including the final boss. Coins persist after death so you can buy upgrades and push farther on the next run.
Is progress saved?
Yes on this device only. Coins, max warp level, best speed-run time, and win flag use localStorage keys under ftol:bounceback:*.
How big is the download?
About ~120 KB of HTML, JavaScript, and a small tilesheet after you press Play. The browser caches it for later visits on the same device.
Does it work on a phone?
It can load on a phone, but the designed controls are WASD + mouse aim + click + Space, so a desktop or laptop is the better fit.
Is this open source?
Yes. Adapted from Bounce Back by Frank Force under the GNU GPL version 2 (or later). This site build adds noindex on the engine page, namespaces save keys, and ships LICENSE plus CREDITS next to the engine.