Rune Keeper is a free browser draw-to-move arena game. Draw rune symbols with your mouse or finger to push the runestone across the field, dodge or clear enemies, and keep the stone alive. About ~28 KB, no install, no account.
Want a medieval first-person feast instead? Try Feast Night.
Draw symbols to move the runestone. Adapted from Runekeeper by Ariel Wexler (MIT). About ~28 KB, downloads once when you press Play.
Mouse or touch: draw rune shapes on the canvas to cast moves. Works on phones and desktops.
Welcome to Rune Keeper - a free browser draw-to-move arena you can play without an account or install. Press Play to load the ~28 KB game in a same-origin iframe. Draw rune symbols with a mouse or finger to move the runestone, survive enemy waves, and keep casting. Privacy note: nothing leaves this device except the initial page and game files from this site. For more free browser games, open the games hub.
Frequently Asked Questions
What is Rune Keeper?
A free browser draw-to-move arena: you draw rune symbols to push a runestone across the field while enemies press in.
How do I control it?
Draw shapes with the mouse or a finger on the canvas. Recognized runes move or affect the runestone. Touch works on phones; a mouse works on desktop.
What is the goal?
Keep the runestone alive by casting the right symbols, placing power effects, and clearing or avoiding enemies.
Is progress saved?
This build is session-only. There is no save data - closing the tab resets the run.
How big is the download?
About ~28 KB of HTML and JavaScript after you press Play. The browser caches it for later visits on the same device.
Does it work on a phone?
Yes. The engine listens for touchstart/touchmove/touchend as well as mouse events, so drawing with a thumb is supported.
Is this open source?
Yes. Adapted from Runekeeper by Ariel Wexler under the MIT license. This site build adds noindex on the engine page and ships LICENSE plus CREDITS next to the engine.