Dash through vector-art stages with a single finger in One Tap Platformer - tap and hold to move across four stages of wave-based enemies, scored to procedural zzfx audio. Touch and mouse supported, no install.
Pixel Spike Run is the pick if you want an endless runner instead of a fixed set of stages.
Tutorial: a skippable walkthrough plays on first launch; replay it any time from the menu.
Controls: the same one-tap dash works from touch or mouse, so the page plays the same way on a phone and a desktop.
Under the hood: a Rollup-built single-file bundle of inlined HTML, about ~34 KB, with zero CDN calls and zero network activity once it has loaded.
Credits: rebranded from the open-source Stolen Sword js13k entry under the MIT license.
Built for the js13k size-limited game jam - a one-tap platformer that loads about ~34 KB once you press Play.
One Tap Platformer
Press Play and a single-file one-tap platformer loads in the tab. Tap or click to dash through procedurally drawn stages with wave-based enemies.
| Step | Action |
|---|---|
| Launch | Play on this page to inject the iframe |
| Move | Tap or click to dash in the aimed direction |
| Stages | Four stages with escalating wave patterns |
| Progress | Tutorial, stage, and wave saves in localStorage |
Adapted from chiaogu/stolen-sword (MIT). Procedural Canvas vector art and zzfx Web Audio only.