How to Play Claudicus Quest - Step by Step
The Claudicus Quest page loads a ~132 KB turn-based medieval RPG in an iframe. You explore Brannford, Thornwood, and Greymoor Crypt, take quests, shop for gear, and save to ftol:claudicusquest:save. Press Play to start.
Step 1 - press Play and start or continue
Press Play on the game page to inject the iframe (~132 KB). On the title screen pick New Game for character select, or Continue when a namespaced save exists. The engine is Claudicus by Brian Benzinger (MIT); LICENSE and CREDITS ship beside the game files.
Step 2 - move and interact on tile maps
Walk with WASD or arrow keys on Brannford (village hub), Thornwood (forest), and Greymoor Crypt (dungeon). Press Space or Enter to talk to NPCs, open chests, use shop counters, and step through map transitions.
Step 3 - fight with the combat menu
When a fight starts, press 1 Attack, 2 Defend, 3 Potion (shows your remaining count), 4 Flee, and 5 when a special is listed (Shield Bash, Ambush, Intimidate, or weapon skills such as Backstab at level 3+). Combat is turn-based with a scrolling log at the bottom.
Step 4 - inventory, quests, and class at level 3
Press I for the inventory screen (weapons, armor, potions, earned titles). Press Q for the quest log. When you reach level 3, the game opens class select: WARRIOR (+2 DEF), SCOUT (+2 AGI), or BRIGAND (+2 STR) - the screen states the choice is permanent.
Step 5 - pause, save, and maps
Press Esc for pause (Resume, Save Game, Quit to Title). Auto-save also runs after key events. Defeat respawns you in Brannford with a gold penalty. Press M anytime to mute procedural music and SFX.
| Setting | Value | Notes |
|---|---|---|
| Download size | ~132 KB | ~105 KB game.js + HTML/CSS in a same-origin iframe |
| Canvas | 960 x 640 | Code-drawn sprites, procedural Web Audio |
| Maps | 3 | Brannford, Thornwood, Greymoor Crypt |
| Saves | localStorage | ftol:claudicusquest:save |
| Server calls | 0 | Client-side only; no CDN at runtime |
See when to play it, how it compares, and Violence Town on this site.
Why trust these tools
- Ten-plus years of web tooling. The freetoolonline editorial team has shipped browser-based utilities since 2015. The goal has never changed: get you to a working output fast, without an install.
- No install, no sign-up. Open a tool and get a working output in seconds - nothing to download and no account to create. Tools that need heavy processing run it on our service, so even a low-powered machine gets the job done.
- Analytics stops at the page view. We measure which pages get visited, not what you type or upload inside a tool. There is nothing to sign in to and no profile is attached to your input.
- Open-source core components. The processing engines underneath (libheif, libde265, pdf-lib, terser, clean-css, ffmpeg.wasm, and others) are public and audit-able. We link to each one in its tool page's footer.
- Free, with or without ads. All tools are fully functional without sign-up. The Disable Ads button in the header is always available if you need a distraction-free run.