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How to Play Rune Keeper - Step by Step
The Rune Keeper page loads a ~28 KB draw-to-move arena in an iframe.
Step 1 - press Play
Press Play to inject the iframe (~28 KB). The arena boots with the on-canvas prompt to draw symbols.
Step 2 - draw a rune
Press and drag on the canvas (or use a finger) to draw a symbol. The classifier matches shapes such as waves, triangles, and circles to moves.
Step 3 - steer the stone
Successful casts move the runestone. Keep it off hazards and away from enemy paths while you set up the next stroke.
Step 4 - clear the field
Use placement and power effects to thin enemies. If a cast fails, redraw - the prompt shows when a place attempt fails.
| Setting | Value | Notes |
|---|---|---|
| Download | ~28 KB | single HTML competition build |
| Input | mouse or touch draw | no WASD required |
| Saves | none | session-only |
| Core loop | draw -> move stone | gesture classification |
See when to play, comparisons, and Feast Night.
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