A futuristic anti-gravity racing game in the browser tab: pilot a hover ship down a neon city track against the clock, with air-brakes for the hairpins and boost pads on the straights. Plays with keyboard, touch, or a gamepad - no install, no account, nothing uploaded.
A full 3D time-attack racer on the open-source HexGL engine. About 11 MB downloads once from this site when you press Play, then the browser caches it.
Keyboard on desktop, on-screen touch controls on phones and tablets, or a gamepad - pick the control type on the game's start menu.
Hover Racing
Press Play, pick your controls on the start menu, and you are piloting an anti-gravity ship down a neon city track against the clock. The handling is the point: the ship drifts wide in corners unless you feather the air-brakes, boost pads on the track fling you forward, and scraping a wall bleeds speed - clip one hard enough and the ship is destroyed, ending the run.
Controls at a glance (keyboard):
| Action | Key |
|---|---|
| Accelerate | Up arrow |
| Brake | Down arrow |
| Steer | Left / right arrows |
| Left air-brake (tight left turns) | A or Q |
| Right air-brake (tight right turns) | D or E |
The same start menu switches the control type: on-screen touch controls for phones and tablets (steer with the left half of the screen, air-brakes on the right) or a standard gamepad. A four-step quality switch (low / mid / high / very high) fits the renderer to your hardware, and the HUD with speed and shield readouts can be toggled off.
Each run is a time attack: finish the lap and your best time is kept in this browser, along with a ghost replay of your best run to race against. The game is about 11 MB - the 3D engine, the city track, ship model, textures, and sound effects - downloaded once from this site and then cached; it needs a WebGL browser, and a device without WebGL shows a plain notice instead.
Hover Racing runs on HexGL, the open-source WebGL racer by Thibaut Despoulain (BKcore) - the in-game credits list the full team, and the license ships next to the game files.
Frequently Asked Questions
What does Hover Racing do?
It is a futuristic anti-gravity time-attack racer that runs entirely in the browser tab: pilot a hover ship down a neon 3D city track, feather the A / D air-brakes through hairpins, hit boost pads on the straights, and chase your best lap time. It runs on the open-source HexGL engine.
Does it work on a phone?
Yes. The start menu has a touch control type made for phones and tablets - steer with the left half of the screen and work the air-brakes on the right - plus a gamepad option. The quality switch (low / mid / high / very high) keeps the frame rate up on weaker hardware.
Is my best time saved?
Yes - your best lap time is kept in this browser's storage, along with a ghost replay of that run to race against. Clearing site data deletes both; there are no accounts or online leaderboards.
Why is the download bigger than the other games here?
Hover Racing is a full 3D game: the WebGL engine, the city track geometry, the ship model, textures, and sound effects add up to about 11 MB. It downloads once from this site and is cached by the browser afterward, and the game makes no other network calls.