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How to Play Globe Siege - Step by Step

The Globe Siege page loads a ~0.65 MB WebGL tower-defense game in an iframe. You defend a rotating 3D planet: place towers on the hex land cells along each landing corridor, then hold off waves of ground and air enemies across a campaign or an endless mode. Press Play to start.

Drag to rotate the globe, scroll to zoom, press keys 1 - 9 to pick a tower, click a land cell to build it, and right-click to cancel. Space pauses, F changes speed, M mutes. Progress saves locally under ftol:globesiege:* keys only.

Step 1 - start and orient the planet

Press Play on the game page, then Engage on the title menu inside the iframe. Drag to spin the globe and scroll to zoom in until you can read the terrain. The game is adapted from TaoweNlin's open-source Earth Defense project (MIT license); the license and credits ship next to the game files.

Step 2 - read the corridors and cities

Enemies land in fixed corridors and march overland toward your cities, so the map tells you where the pressure comes from before the first wave. Rotate to trace each corridor from its landing ring to the nearest city, and plan to line towers along that path.

Step 3 - pick a tower and build on a cell

Press a number key from 1 to 9 to select a tower, then click a land cell to build it; right-click cancels. You spend energy, so early placements matter. Terrain is a real choice: mountains take only anti-air and radar towers, while oceans give an energy-platform bonus.

Step 4 - cover ground and air, then upgrade

Enemies arrive on two layers. Ground units (crawlers, heavies, splitters, siege behemoths, screamers) need guns like the Pulse Cannon and Gatling; the air tier (flying swarms, dive craft, gunships) needs the Orbital Laser and Flak Missile. Each tower upgrades for fire rate, damage, range, or income - upgrade key towers rather than spreading thin.

Step 5 - pace the fight with pause and speed

Space pauses so you can build or read the wave HUD; F changes game speed when a wave is slow; M mutes. A boss mothership arrives in later waves and drops landing pods from high orbit, so keep some anti-air ready for it rather than committing everything to the ground lanes.

Step 6 - choose campaign or endless, and keep your saves

Choose a Globe Siege mode and keep your saves, with the key specs: download size, input, tower count, and campaign or endless modes.
Globe Siege step 6: modes, saves, and key specs (download, input, towers).

The campaign runs across two chapters of hand-built levels, each with its own corridors and a written objective, and new towers become available as you advance. Endless mode lets you set a difficulty and swarm scale, then survive escalating waves. Your progress, saved loadouts, endless best-wave count, and mute setting stay in your browser under ftol:globesiege:* localStorage keys - no account, nothing uploaded.

SettingValueNotes
Download size~0.65 MBSingle Three.js bundle in a same-origin iframe
InputMouse + keysDrag rotate; scroll zoom; 1-9 towers; click build; Space/F/M
Towers11 typesGround, anti-air, and support, upgradeable
ModesCampaign + endlessTwo chapters of levels, plus configurable endless
SaveslocalStorageKeys: ftol:globesiege:*
Server calls0Runs entirely client-side; needs WebGL

See when to play it in the browser, Medieval Wall Defense, and Marble Maze on this site.

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