How to Play Hover Racing - Step by Step
The Hover Racing page loads a ~11 MB anti-gravity time-attack racer in an iframe. Pilot a hover ship down a neon 3D city track, feather the air-brakes, and beat the best lap saved in this browser. Press Play to start.
Step 1 - press Play on this page
Press Play to inject the iframe (~11 MB: engine, Cityscape track, ship, textures, ogg SFX). The start menu appears over the title art. The engine is HexGL by Thibaut Despoulain (BKcore); LICENSE and credits ship beside the game files.
Step 2 - pick controls, quality, and HUD
On the start menu choose keyboard, on-screen touch, or a standard gamepad. Set quality to low / mid / high / very high to match your hardware. Toggle the HUD (speed + shield) if you want a clean view.
Step 3 - start and drive
Press Start. Accelerate down the straights; hit boost pads for speed. Feather left and right air-brakes (A/Q and D/E on keyboard) through hairpins - the ship drifts wide if you do not. Walls bleed speed; a hard enough hit destroys the ship and ends the run.
Step 4 - finish the lap and beat your ghost
Pass checkpoints and finish the Cityscape lap. Your best time is stored in this browser, along with a ghost replay of that best run so you can race it next time. No accounts or online leaderboards.
Step 5 - credits and replay
Open Credits on the menu for the full HexGL team list. Use replay mode to race your saved ghost. One track and one ship only - there is no track or ship select.
| Setting | Value | Notes |
|---|---|---|
| Download | ~11 MB | Same-origin iframe; cached after first load |
| Renderer | WebGL (Three.js) | Non-WebGL devices see a plain notice |
| Input | Keyboard / touch / gamepad | No mouse steering; no tilt menu option |
| Track | Cityscape | One track, one ship |
| Saves | localStorage | Best lap + ghost replay keys |
See when to play, comparisons, and Retro Highway Racer.
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