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Energy ticks in on its own every few seconds and every Battery adds more, so the core decision is spending on offense now versus economy for later waves.

Score: 0
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Invaders come in two tiers - fast red ones and tough purple ones - and each wave sends more of them, faster.

Lose only if an invader crosses the left edge; clear all 5 waves and the garden is saved. Your best wave is remembered in this browser.

Garden Defense


Pick a defender card - Shooter (100 energy), Battery (50, makes more energy), or Wall (50, soaks damage) - then click or tap a cell to plant it; the first placement starts wave 1 of 5.

Invaders come in two tiers - fast red ones and tough purple ones - and each wave sends more of them, faster.

Lose only if an invader crosses the left edge; clear all 5 waves and the garden is saved. Your best wave is remembered in this browser.

For a wave-by-wave strategy, see how to win Garden Defense step by step.

For when Garden Defense is the right pick, see when Garden Defense fits; for a comparison with the other defense game on this site, see Garden Defense vs Medieval Wall Defense.

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Frequently Asked Questions

What does Garden Defense do?

Pick a defender card - Shooter (100 energy), Battery (50, makes more energy), or Wall (50, soaks damage) - then click or tap a cell to plant it; the first placement starts wave 1 of 5.

How does the energy economy work?

Energy ticks in on its own every few seconds and every Battery adds more, so the core decision is spending on offense now versus economy for later waves.

How do I win or lose?

Lose only if an invader crosses the left edge; clear all 5 waves and the garden is saved. Your best wave is remembered in this browser.