Energy ticks in on its own every few seconds and every Battery adds more, so the core decision is spending on offense now versus economy for later waves.
Garden Defense
Pick a defender card, then click or tap a cell to plant it; the first placement starts wave 1 of 5.
- Shooter - 100 energy.
- Battery - 50 energy, makes more energy.
- Wall - 50 energy, soaks damage.
Energy, waves, and how you win
Invaders come in two tiers - fast red ones and tough purple ones - and each wave sends more, faster; a short breather between waves is when to spend the energy you saved on new cards.
Lose only if an invader crosses the left edge; clear all 5 waves and the garden is saved. Your best wave is remembered in this browser.
Playing in your browser
The whole game is JavaScript drawing to a canvas on your device - no install, no account, nothing uploaded. One click plays it fullscreen with the cards and buttons still visible, and Escape returns you to the page.
There is no sound or music, so it is fine to play with speakers off.
Guides and comparisons
For a wave-by-wave strategy, see how to win Garden Defense step by step.
For when Garden Defense is the right pick, see when Garden Defense fits; for a comparison with the other defense game, see Garden Defense vs Medieval Wall Defense.
Frequently Asked Questions
What does Garden Defense do?
Pick a defender card - Shooter (100 energy), Battery (50, makes more energy), or Wall (50, soaks damage) - then click or tap a cell to plant it; the first placement starts wave 1 of 5.
How does the energy economy work?
Energy ticks in on its own every few seconds and every Battery adds more, so the core decision is spending on offense now versus economy for later waves.
How do I win or lose?
Lose only if an invader crosses the left edge; clear all 5 waves and the garden is saved. Your best wave is remembered in this browser.