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Blue and green sight lines run from opposite ends of Earth's orbit to the star. Star depth scales with 1/p so a larger parallax pulls the star closer on the teaching stage.

Angles are exaggerated for the camera - real stellar parallaxes sit below one arcsecond. This isolates the measurement triangle Solar System 3D Explorer does not teach.

Parallax Distance 3D Explorer


See how Earth's 1 AU orbit baseline turns a tiny parallax angle into stellar distance - d (pc) = 1/p (arcsec), with 1 pc about 3.26 ly (about 206,265 AU) and Proxima Centauri at about 0.7687 arcsec.

Drag to orbit the view, scroll or pinch to zoom, and try Proxima, 1 arcsec, and 0.5 arcsec presets. Formula and Earth baseline buttons fill the facts panel with the same figures shown above.

  • Sun plus Earth at opposite orbit ends as the teaching baseline
  • Sight lines to a distant star that move with parallax presets
  • Proxima Centauri preset at about 0.7687 arcsec
  • 1 arcsec = 1 parsec and 0.5 arcsec = 2 pc literacy buttons
  • Distinct from Stellar Magnitude Scale Explorer and Milky Way Map 3D Explorer
  • Runs fully in the browser with the vendored three.js engine - no account, no upload

Teachers use it to show why one arcsecond defines one parsec, students scrub Proxima versus 1 arcsec, and curious readers connect a tiny angle on the sky to a light-year distance without opening a catalog alone.

QuantityValueSource
Parallax distanced (pc) = 1 / p (arcsec)Definition of the parsec
1 parsecabout 3.26 lyStandard conversion
1 parsec in AUabout 206,265 AU1 / tan(1") geometry
Proxima Centauri parallaxabout 0.7687 arcsecPublished Proxima p (Hipparcos/Gaia era summary)
Compare four parallax-distance facts from the explorer facts panel: Parallax distance, 1 parsec, 1 parsec in AU, Proxima Centauri parallax.
Parallax distance, 1 parsec, 1 parsec in AU, Proxima Centauri parallax at a glance.

Everything renders on your device with WebGL. The 3D engine loads once (about 0.7 MB) and is cached; no scene data is sent to a server.

The scene is an educational visualization - sight-line angles are exaggerated so the triangle stays readable. It is not a Hipparcos or Gaia reduction pipeline or a precise ephemeris. Proxima Centauri at about 0.7687 arcsec is a teaching preset, not a live catalog query.

For a step-by-step walkthrough, read the Parallax Distance 3D Explorer step-by-step guide. When you need session fit and limits, see when to use Parallax Distance 3D Explorer. The Space 3D collection also includes a Stellar Magnitude Scale Explorer for brightness scales and a Milky Way Map 3D Explorer for galactic structure.

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Frequently Asked Questions

What does Parallax Distance 3D Explorer show?

Earth at opposite ends of a 1 AU orbit, sight lines to a star, and how changing parallax in arcseconds moves the star with distance d = 1/p in parsecs.

What is the parallax distance formula?

d (pc) = 1 / p (arcsec). A star with parallax 1 arcsec sits at 1 parsec; 0.5 arcsec sits at 2 pc.

How far is one parsec?

About 3.26 light-years, or about 206,265 AU - the distance where Earth's orbit subtends one arcsecond.

What about Proxima Centauri?

Its published parallax is about 0.7687 arcsec, which implies about 1.30 pc (~4.24 ly) with d = 1/p.

How is this different from Stellar Magnitude Scale Explorer?

Stellar Magnitude Scale Explorer teaches apparent vs absolute brightness. Parallax Distance 3D Explorer isolates the Earth-baseline triangle that measures distance.

Are the on-screen angles true to scale?

No. Real stellar parallaxes are below one arcsecond, so the teaching stage exaggerates the triangle so the geometry stays readable.